WWE 2k25: What the 1.7 Patch Broke

The WWE2K25 patch update 1.7 launched on 04/09/25 to mixed results

The long-awaited, much-anticipated patch 1.7 launched this week for WWE2K25 to mixed results. While highlights of the patch included the addition of the modern NXT men’s and women’s championships as well as the free addition of the Saturday Night’s Main Event arena and assets, the match also moved a lot of progress and features backward. The following list overviews the listed patch updates from 2k from WhatsTheStatus on X. (Reports of game features broken by 1.7 will follow)

General

Stability and Performance improvements.

Championships

Added the new NXT Championship and NXT Women’s Championship.

Camera

Addressed reported concerns of the Money in the Bank briefcases clipping in Creations. Addressed reported concerns of the Camera Cuts presentation options not updating in AI vs AI matches. Adjusted Hell in a Cell roof transparency to make it more opaque.

Addressed reported concerns of the camera losing the target in a multiplayer brawl within the WWE Archives and NXT Parking Lot environments and when a Superstar exited the ring during an Underground match.

Addressed reported concerns of the camera not focusing on the AI winner after a human player was eliminated from a Royal Rumble.

Improved camera tracking, angles, and targeting.

Addressed reported concerns of Superstars disappearing at the end of brawls.

Addressed reported concerns related to Replays/Highlight Reel for the following: Back tattoos, Spectator Camera UI, drag attacks against car hoods, and closing of the casket in a Casket Match now display correctly in replays.

Battle Royal highlights now span the entire match.

All participants snow show up correctly in Elimination Match highlights.

Pin rope break is captured properly for highlights .

Addressed reported concerns where the manual camera would not engage in CAA and CAS during part and image customization.

Stability improvements for all modes

Create-an-Arena:

Addressed reported concerns of the revert dialog not appearing when cancelling from Arena Lighting.

Addressed reported concerns of the thumbnails being incorrect for templates and saves.

Addressed reported concerns where the commentary team would not appear when announcer tables are present.

Addressed reported concerns where previously applied images were not removable if the part was switched to one with less customizable sections.

Addressed reported concerns where images placed on the barricade corner could not be moved left or right. Addressed reported concerns where the text for sub-parts and the announcer table were incorrect. Addressed reported concerns where the inner LED ringposts could not be individually customized. Addressed reported concerns where covers and bases for announcer tables could not be individually customized.

Address reported concerns of venue features blocking the ring mat.

Now the venue features will turn off when in the ring menu and return to the previous setting when exiting the ring menu. Added the ability to toggle venue features from all screens.

Addressed reported concerns of the lighting rig being hidden based on users venue feature preferences. Updated the object highlight blinker for better visibility.

Create-a-Superstar:

Addressed reported concerns of not being able to reorder image customizations.

Environments

Added the Saturday Night’s Main Event Arena Improvements to player and camera collision with objects in multiple arenas Updates to multiple Superstar Trons

MyGM

Brand updates: Added Women’s midcard championships for RAW, SmackDown and NXT Brands.

Brands with new midcard belts have had their Popularity bonuses reduced for balancing against other brands.

Updated NXT belt visuals.

NXT brand now receives two copies of their power card per season.

Roster tuning: Stat updates for various superstars Game tuning: Tuning for fan retention and cash gain across the game.

Fan retention rate now increases from season to season up to a max. of 99% Reduced the arena capacity for the largest arena from 50k to 45k. PLE Victory bonus has been tuned and reduced from 10k fans to 5k fans. Tuning updates to seasonal challenges. Reduced the maximum amount of fans a charity promo can grant.

E-mails: New email interactions E-mail tuning so that some e-mails appear more often.

Tutorial updates Better clarity on PLE fan and cash gain, these tutorials can be activated on the post show breakdown.

Other Updates: General stability updates and improvements. Available managers like CM Punk now appear in custom draft games if unselected as a GM and if fewer than 30 stars are removed from the Active roster category. Wrestlemania now requires all brands on all difficulties to book 2 midcard matches during week 25.

Graphics General stability improvements. Addressed reported concerns of body bruising not appearing on Superstar alternate attires.

Addressed reported concerns of Face Photo image positions resetting when selecting the image after making modifications to it.

Addressed reported concerns on XB1/PS4, where images placed in custom arenas would display gaps and move improperly during matches.

MyFACTION

Updated displays for Pack Contents within different Play modes. Updated empty images. General stability improvements.

MyRISE

General stability and improvements.

Universe

Calendar Added Saturday Night’s Main Event to the Universe calendar and as a PLE template.

Active show will no longer be automatically simulated when deleting simulated show.

Addressed reported concerns with show deletion from the Calendar and improved general stability and functionality.

UI

Addressed reported concerns of Divisions not being editable on a Custom show Managers can now be selected when editing a match, even if they are not on that show. Addressed reported concerns of changes being reset in the participants menu also resetting changes for all shows.

Championships will now be properly vacated when removing Champion Superstar from a show.

Addressed reported concerns of Judgment Day(R-Truth) being used even with R-Truth Judgement Day locked.

MITB cash in sliders will now properly reset to default when resetting Universe Updated Ridge Holland nameplate

Matchmaking Tuned logic for how many managers are assigned during a show’s matchmaking.

Tag Team Matches will be prioritized when you select a member of a Tag Team in Superstar mode. Addressed reported concerns of two-day Royal Rumble PLEs causing a third Royal Rumble match to appear.

Addressed reported concerns surrounding intergender matchmaking and generating title shots Addressed reported concerns with tournaments, including the inability to add Custom Superstars to a tournament PLE. Rivalries & Cutscenes

Added ability to set up rivalry actions on PLEs.

Addressed reported concerns surrounding MITB assignments, targets, rivalry actions, and entrances. Updated Referee attire in Rivalry Actions.

Addressed reported concerns of some Rivalry Actions being locked to male Superstars only and cutscenes Addressed reported concerns of Rivalry Outcomes and momentum not being applied, as well as adjusted UI when setting up and displaying rivalries Addressed reported concerns with Promo cutscenes and showing their base match correctly.

The “Win Match in 5 Minutes” promo will now show a timer in the next match

Gameplay

Addressed reported concerns of “Run-In” and “Paparazzi” Paybacks not functioning in Universe

Addressed reported concerns of Manager Attire appearing as Ring Attire

Additional improvements around Bloodline Rules Match, Alt Attire usage, and Custom Match Rules applying correctly

Addressed reported concerns with a rope break automatically happening in Underground Matches

Other Enabled Payback MyRISE 2K25 and WrestleMania 31 Day/Night arenas for Create-A-Show and Universe Enabled win/loss tracking for all Superstars in Universe mode

Addressed reported concerns with Championship stats

Made various adjustments to the initial Universe mode roster and setup

*Render for John Cena 2010 updated to reflect attire correctly

*DX tag motion and template added

*Fraxiom tag template added

What The 2k25 1.7 Patch Broke:

Renders for managers (Jimmy Hart & Captain Lou Albano) Removed

Hair/Beard glitch patched: All custom attires using this method are now showing the “invisible” gear. Community Creation downloads affected include CM Punk 2012, CM Punk 2009, DDP 2002, Bron Breakker ’25, Bully Ray’24, and any other upload that was previously utilizing these glitches.

Render sizing on CAWs:

CAWs with renders are now appearing even smaller in creation menus

CAWs with championships in Universe mode appear to be cut off

CAWs with renders now will occasionally appear with a glitch featuring another superstar’s render behind them.

Championships

While the update added sideplate compatibility for the United States and Intercontinental championships, it also seems to have caused issues with the belt images lining up correctly.

Sideplates appearing askew

Main plates appearing shrunken

Reports of Custom Championship assets being removed from Create a Championship

In Match

Issues reported on the Carry System being limited/not working for AI

The submission system automatically reverts to the button mash minigame when playing multi-man matches

Reports of games crashes when editing PLEs in universe mode

Reports that CAW hair loses texture and is “shiny” during matches on PS5

More bugs or issues following the 1.7 patch?

Let us know below if you’ve experienced other issues since the latest patch update and be sure to report any other finding to the 2K Team.

Another Multiplayer Fallout?

How Fallout 76 could’ve been approached differently and keeping future multiplayer Fallouts story oriented.

Fallout 76 brought a multiplayer experience into the Fallout series, one that was long asked for, but poorly executed. That said, is there a chance to save the long awaited multiplayer aspect without muddying the story driven game? A concept that up tp just a few years ago was nothing more than hopeful speculation, is there a way to take your typical single player, story driven Fallout and play with a friend. In order to understand how to approach this, we must first look back at how the multiplayer Fallout we were given was presented.

What Fallout 76 Did Right

Photo: Pastemagazine.com

Easy is it to jump aboard the band wagon and deem Fallout 76 a bad game. While not exactly what you’d look for in or expect from your typical post-apocalyptic adventure, and while rushed, Fallout 76 like it or not does have some redeeming qualities. The first and foremost thing 76 has going for it is server size. Todd Howard made it extremely apparent during the E3 reveal of the game this is not a party, its the apocalypse. By keeping server sizes limited to “Dozens” of players rather than hundreds, Bethesda made a very smart and more lore friendly online experience for players. Apart from the small servers, 76 also capitalized on Fallout 4’s building engine. Now don’t get me wrong, I’m entirely of the opinion that less is definitely more when it comes to settlement building, However, in the age of current day Bethesda titles the settlement building g suite is something that just isn’t going away. While Fallout 76 may have gone a bit over kill on it, they adapted it well for the game we were given.

What Fallout 76 Did Wrong

Photo: pngaaa.com

Now for the fun part. While fans had been split for over a decade in wether or not their favorite title should adapt a multiplayer aspect, very few expected this. Bethesda Studios took an interesting and bold rout using the MMORPG style similar to a World Of Warcraft game, and in the end, it didn’t exactly pay off like they would’ve expected. The open world aspect is 100% in line with what we’re used to In the series, however the distinct lack of NPCs leaves a lot to be desired in therms of the main, as well as side, quest lines. Quests seem empty and unimportant, doing something simply because a voice on a hollowtape said to then doing that same exact thing every mission gets tired very quickly. Honestly, the lack of interesting quests and dialog is enough to kill the game dead in its tracks right there, and while there are a ton of other issues present, I could be here all day listening them. For your sanity as well as mine, here’s the quick and easy breakdown of all the issues I’m sure you’ve already figured out for yourself!

Settlement building seems like a chore, when it works that is. Constantly having to hope and pray your house will be able to be placed every time you enter a server is not something I should have to worry about. “Companions” are just side quest beacons that rarely add any kind of interesting aspect to the gameplay, looking at you Beckett. The replay-ability aspect is simply not there, interesting thought out side quests have been replaced with timed events and daily challenges that are just more of the same. Of course we can’t forget constantly having to deal with that one guy in each server who somehow was able to sit though countless hours of 76 and reach an ungodly level just to try and start problems with other players.

How Multiplayer Could’ve Been Approached

Photo: Fallout Wiki

Asl any life long Fallout follower how they would’ve pitched a multiplayer Fallout prior to the release of 76 and I guarantee 9/10 times someone will bring up what I like to call “the companion option”. The companion option essentially boils down to the second player would take over the role of whoever the main player’s NPC companion is at the time. Not very complicated, and quite reminiscent of the PS2 days of co-op multiplayer! However the downside to this will always be the second players limitations. Having to deal with a preset character that is ultimately the first players decision. No personalization or custom stats to work off of, just dropped into a role and attached at the hip to the host. Now, my proposal for a work around? Use the same idea that 76 had. Now hear me out, remember how we talked about keeping the server size small, make it smaller. Same open world concept, build a single player game like the days of FO3 or NV, then add in a second private slot. Same single player aspect we’ve grown to love but with two main characters, that can interact, team up, or duke it out. No strangers If not wanted and full ability to keep it single player. If Fallout 76 has shown us anything, anything is possible when it comes to the Fallout series. Will we see another multiplayer Fallout, most likely down the road. The only deciding factor of how it will play out following the backlash from Fallout 76 will be what the community is clamoring for.

Let me know what you thought of Fallout 76, and how you would build an ideal multiplayer fallout below! Don’t forget to check out more fallout blogs right here and keep up to date on everting happening at StylesRebelRadio.com

-Style

Fallout’s Cut Content

The Fallout series most interesting and mysterious cut content

The Fallout series has adapted, improved, and tested numerous new ideas and gameplay modifications over the years right in front of our eyes as the series progressed. However, there are still plenty of scrapped concepts and designs that we never got to experience first hand in post-apocalyptia. The following are just a few examples of interesting and mysterious cut content of the Fallout franchise we’ve been able to uncover.

Tenpenny Tower Radio

YouTube.com/ Ketaruz

Home to the “elite” of the Capital Wasteland, Tenpenny Tower is the brainchild of founder Allistair Tenpenny. The prewar hotel remains relatively untouched by the outside world and as such, the residents have taken up a prewar lifestyle to compliment that. Dressed head to toe in Casualwear and Parkstroller outfits, you can’t expect the residents of such a classy establishment to be subjected to the rough and rowdy sounds of Galaxy News Radio! Enter Tenpenny Tower Radio. A station seemingly cut for unknown reasons in the late stages of development, several audio files can still be pulled from Allistair Tenpenny’s file!

Vault 120

Aminoapps.com

Most likely to be an end result of completing Fallout 4’s cut quest, 20 Leagues Under the Sea, Vault 120 was to be located in the waters of The Commonwealth! Files and assets for this vault can still be found using the Fallout 4 Creation Kit as well as several unused scripts referencing the underwater vault. Furthermore, Vault 120 appears to have been tossed around as an idea for the wild wasteland of Appalachia in Fallout 76 as multiple unused cells can be found for Vault 120 that are not present in the files for Fallout 4. Don’t be surprised when the next Fallout title or even 76 DLC features this underwater mystery.

Catfish Mierlurk

Fallout.Fandom.com

Sticking to the underwater genre, there have been several references to a catfish like creature across multiple titles In the Fallout franchise. That being said there shouldn’t be any surprise the idea has been toyed with as to how it should be represented in game. The only official In game name given to the creature occurs in Fallout when a fisherman speaks of a “Giant Catfish” . However, Fallout 3’s concept art shows the idea for a mierlurk variant referred to as the “Catfish Mirelurk” a mutated bipedal fish with menacing teeth and barbs that very well could’ve been another obstacle for The Lone Wanderer. Yet another entry we are expecting to eventually see become canon.

Vault 65

Fallout.fandom.com

A vault cut from the final release of Fallout 76, Vault 65 contains numerous files depicting a large scale vault including several rooms, elevators, machinery, and crafting stations. Diving into the game files will find the vault also referred to as “Vault 75” which might have been an early prototype for Vault 76 or other larger scale vaults according to Fallout Wiki. Interestingly enough while this vault was cut and may not even have ever been intended for gameplay, a Vault 65 trunk does exist alongside the other canon vault numbered containers.

Vault 11 Survivor

Fallout.Fandom.com

Naturally, a game built around the idea of surviving nuclear annihilation via underground vaults is going to have plenty of vault related content that doesn’t make it off the cutting room floor. With that said, we tack on our third vault related entry to the list. Located in the barren wastes of the Mohave, Vault 11 played host to one of Vault-Tec’s darkest social experiments. For those not familiar, residents of the vault were told each year one member of their community must be scarified in order for the rest of them to be able to sustainably survive, failure to do so would result in all dwellers death. In reality, Vault-Tec had a prepared message once the residents refused to do so explaining they are a true beacon of humanity and as a reward for not killing one another would be granted access to the vault door. Unfortunately the dwellers found this out much too late, with only 5 remaining survivors. The final five are said to have gone insane form the realization of that they had done resulting in eventual suicide or homicide of all the remaining member except for one. This one remaining member was originally meant to be able to be discovered in game with game files containing a character model able to be spawned via console commands. However, unlike the previous entries, while the NPC itself was removed, this character as a concept is still canon thanks to the Holotapes able to be collected in Vault 11.

Mister Burke

DiviantArt.com/ Vincent-Is-Mine

Now I know what you’re thinking, “Mr.Burke? One of the primary characters in Fallout 3? Someone who is directly involved in one of the largest choices the player can make in game?” Yes. While the majority of us who have played through Fallout 3 are faced early on with the option to either save or destroy the town of Megaton courtesy of Mister Burke, players who revived the Japanese version of the game did not! The Japanese release of Fallout 3 featured the removal of Mister Burke and with him the players ability to revive the detonation device, meaning destroying Megaton wasn’t even an option! While this was removed for “Cultural Reasons” and understandably so, it just seems odd to play through the events of Fallout 3 without one of the biggest choices the character has to make, as well as seemingly removing much of the appeal of Tenpenny tower.

These are just a handful of the mysteriously interesting cut content found within the Fallout series. As always, we’d love to hear your favorite content that never got the chance to make it to release day! Let us know in the comments down below, and check out more Fallout related content right here!

-Style

“Fallout Wiki.” Fandom, fallout.fandom.com/wiki/Fallout_

“Fallout 3 Concept Art.” Neoseeker, http://www.neoseeker.com/fallout-3/concept_art/.

Fallout 5 Release Date

How far away exactly are we from the release of the next main entry in the Fallout series?

(Opinion piece featuring an estimated time table)

It’s the question that comes around every couple years, when is the next Fallout game coming out? With the varied reactions received upon the release of the online multiplayer RPG, Fallout 76 it seems now more than ever fans of the franchise have been clamoring for the next title in the series. Unfortunately, it seems as though Fallout 5 may take longer than most expected.

In September of 2020 Microsoft announced their recent purchase of ZeniMax Studios, the parent company of Bethesda Softworks. Upon this purchase many fans of the beloved Bethesda franchises such as Fallout, The Elder Scrolls, and Doom began to worry future releases of these series would be exclusive to Xbox/PC. Contrary to these rumors, Xbox head Phil Spencer stated moving forward Xbox exclusives will be determined on a “case by case basis.” This however does not mean an Xbox exclusive Fallout title is completely out of the picture just yet however. While the next project under Bethesda (after honoring their two previously agreed upon Sony exclusive titles: “Ghostwire: Tokyo” and “Deathloop”) “Starfield” will be exclusive to Xbox and PC gamers via Game Pass, moving forward it would appear doubtful to see major Bethesda titles released on Sony or Nintendo.

Bethesda.net

But when exactly could we see the next Fallout?

While we already know the previously mentioned “Starfield” will be the next title under Bethesda, it would also seem the next project in line will be “The Elder Scrolls VI” releasing sometime after 2021, according to TechRadar.com. With that being said Fallout 5 may not even be in the picture until the mid to late 2020’s! While it is possible for studios to begin working on one title before finishing another, with a series as big and as detailed as The Elder Scrolls it seems very unlikely this will be the case.

Previously in the Fallout series we’ve seen a gap as large as 7 years between main title entries Fallout 3 and Fallout 4. However in that time we were also given Fallout: New Vegas in the fall of 2010. While another minor title seems unlikely with the structure of Fallout 76 seemingly put in place to continue being updated for many years moving forward, not so improbable would be a digital remaster of one of the previously listed titles under Microsoft’s new ownership. As far as the projected release date of Fallout 5 goes, Reddit user Noah-x3 has broken down the past four main series Bethesda releases, estimating Fallout 5 might take until the year 2030 or more!

Reddit.com (Noah-x3 in r/Fallout)

Wether or not Bethesda can surprise us again like they did back in 2015 with the announcement of Fallout 4 is up in the air. Of course at this point in time it’s all still speculation but If reality looks anything like how it’s being projected however, it might be time to sit back and get comfortable with Fallout 76 and see just what exactly Bethesda has in store for the future of the series. Let is know when you believe Fallout 5 could hit the shelves in the comment section below and check out more Fallout related blogs right here!

-Style

Webb, Jack. “Fallout 5: Everything We Know so Far.” TechRadar, TechRadar, 28 Oct. 2020, http://www.techradar.com/amp/news/fallout-5-release-date-trailer-news-gameplay.

“Xbox Could Get Exclusive on Bethesda’s next Major Game Releases.” Business Insider, Business Insider, http://www.businessinsider.com/microsoft-buys-bethesda-xbox-ps5-exclusive-games-elder-scrolls-fallout-2020-9?amp.

Top Gaming Series ever made!

With all the games in the world today. There are some gaming titles that are simply better then the rest and today we’re gonna talk about them.

#5 Call Of Duty. This War simulation was dominated back when it first came out as the only shooter title on the market. It now has a cult-like following with every year people pre-ordering their new version of the game. One of the many reasons this gaming title is the king of the mountain.

#4 Gears of war. This is the big game that Microsoft has had with there Xbox series it is Gears of war. Again another shooter with a twist as it’s not a war simulation. It’s a kickass simulator with saws. Which is why it has stayed popular even in today tough gaming market.

#3 God of War another exclusive from Sony heavy line-up of games. This gaming title however I think is one of the best that Sony offers it has the grit and storyline you’re looking for as a gamer. It should keep you entertained for hours. Now get out there and kick some mutants ass.

#2 Halo This is the gaming title that put Microsoft on the map. Some say it’s the best shooter ever created. From it’s campaign mode to its famed multiplayer mode it has something to offer. Also probably the only gaming title to still have true co-multiplayer were you only need one system which is a plus.

#1 Grand Theft Auto There is no secret here this gaming title has had a level of success in the gaming world that is unmatched. From it’s billion dollars sales. To its level of multiplayer success that will probably never be match. All these reason plus they are doing this well without even releasing a game Every year. Which why they are the top gaming title.

Blog done by Redacted for StylesRebelRadio.com