Fallout: Texas?

While New Orleans and a return to Nevada have been heavily favored for the next fallout location, The best answer might have been right in front of our faces the entire time.

Since its inception, the Fallout series has transported players to post-apocalyptic landscapes ripe with adventure, danger, and intrigue. From the desolate wastelands of California to the urban ruins of Washington D.C., each installment has offered a unique setting teeming with stories to uncover. As fans eagerly anticipate the next chapter in this beloved franchise, one question looms large: Where will the next Fallout game take place? Among the myriad of potential locations, there’s one standout candidate deserving of exploration: the Lone Star State itself, Texas. Texas boasts a diverse landscape that can provide players with varied environments to explore. From sprawling deserts to dense pine forests, from bustling cities to isolated towns, Texas offers a wealth of settings ripe for post-apocalyptic storytelling. The contrast between urban decay and rural wilderness could create a rich tapestry of locales for players to traverse.

Texas is steeped in history and culture, offering a unique backdrop for storytelling. Its iconic imagery, from cowboy culture to oil fields, could be seamlessly integrated into the Fallout universe, providing a fresh aesthetic for players to immerse themselves in. The fusion of Texas lore with Fallout’s retro-futuristic style could yield a compelling and distinctive setting. With a storied past, including its own struggles and conflicts, which could serve as fertile ground for narrative exploration. From the days of the Wild West to its role in the oil industry, Texas has experienced moments of triumph and tragedy that could be reimagined in the Fallout universe. Delving into the state’s history could provide players with a deeper understanding of the world they inhabit.

No discussion of Texas would be complete without mentioning the Alamo, one of the state’s most iconic landmarks. This historic site holds immense cultural significance, symbolizing resilience and sacrifice. In a post-apocalyptic Texas, the Alamo could serve as a central hub or pivotal location within the game world.

Imagine the crumbling walls of the Alamo fortified by survivors, its grounds transformed into a bustling settlement teeming with activity. Players could interact with a diverse cast of characters, each with their own stories and motivations. The Alamo’s historical significance could be woven into the game’s narrative, offering players quests and challenges that pay homage to its storied past.

Furthermore, the Alamo’s strategic location could make it a sought-after prize for rival factions vying for control of the region. Players may find themselves drawn into conflicts over the Alamo, forced to defend it from raiders or make difficult decisions that shape its fate. The juxtaposition of the Alamo’s historical legacy with the harsh realities of the post-apocalyptic world could provide a compelling backdrop for the game’s storyline.

Whether it’s delving into the Alamo’s underground tunnels in search of lost artifacts or uncovering the truth behind the myths that surround it, the Alamo could provide players with countless hours of adventure and intrigue. Its status as a cultural touchstone would make it a memorable and impactful location within the game, leaving a lasting impression on players long after they’ve moved on to other quests.

Incorporating the Alamo into the next Fallout game would not only pay homage to Texas history but also add depth and richness to the game world. It would provide players with a captivating setting to explore, complete with its own unique challenges and mysteries. From its iconic architecture to its legendary status, the Alamo has the potential to elevate the next Fallout game to new heights, ensuring that the Lone Star State leaves an indelible mark on the franchise’s legacy.

While other locations within the Fallout universe have been explored in previous games, Texas remains largely uncharted territory. This presents an exciting opportunity for developers to introduce new lore, creatures, and gameplay mechanics unique to the region. By venturing into unfamiliar territory, the next Fallout game can captivate players with fresh discoveries and surprises around every corner.

Texas represents a compelling setting for the next installment in the Fallout series. Its diverse terrain, cultural significance, rich history, and untapped potential offer developers a wealth of opportunities to craft an unforgettable gaming experience. As fans eagerly await news of the next Fallout game, the prospect of exploring the wastelands of Texas is sure to ignite excitement and anticipation. So saddle up, wasteland wanderers, because the Lone Star State awaits your adventure.

WWE’s Greatest Video Games

With their first video game released in 1989, WWE has had quite a few titles under their belt, but which were the best there are, the best there were, or the best there ever will be?

World Wrestling Entertainment has been a global phenomenon, captivating millions of fans with its larger-than-life characters and thrilling storylines. Over the years, WWE has released numerous video games that allow fans to step into the squared circle and experience the adrenaline-pumping action firsthand. From the arcade classics to modern-day masterpieces, let’s break down the greatest WWE (and WWF) video games that have left an indelible mark on gaming history.

WWF No Mercy (Nintendo 64 – 2000)

Often regarded as the pinnacle of WWE video games, WWF No Mercy for the Nintendo 64 set a new standard for wrestling games. Developed by AKI Corporation, this game offered an extensive roster, excellent graphics for its time, and a deep and intuitive grappling system. The game’s customization options, including create-a-wrestler mode, kept players engaged for hours. WWF No Mercy’s enduring legacy continues to influence wrestling games to this day.

WWFNoMercyWiki

WWE SmackDown! Here Comes the Pain (PlayStation 2 – 2003)

Widely hailed as one of the best WWE games ever made, SmackDown! Here Comes the Pain took the franchise to new heights. With a star-studded roster, including legends and modern-day superstars, the game provided a satisfying mix of arcade-style action and realistic mechanics. The addition of the iconic “Elimination Chamber” match and the “Season” mode with branching storylines made this game a fan favorite.

WWE SmackDown vs. Raw 2006 (Multiple Platforms – 2005)

As the first installment of the SmackDown vs. Raw series, this game was a massive success, combining raw wrestling action with an improved grappling system and enhanced graphics. The roster featured over 70 superstars, and the addition of the General Manager mode added a strategic element to the gameplay. The game’s Create-a-Championship and Create-an-Entrance features also allowed players to personalize their WWE experience.

Tenor.com

WWE SmackDown vs. Raw 2008 (Multiple Platforms – 2007)

The 2008 installment of the SmackDown vs. Raw series was a game-changer in the WWE gaming universe. Featuring significant improvements in graphics and gameplay, this title provided players with a more realistic and immersive experience. The inclusion of the “ECW” brand expanded the roster and brought additional match types, while the 24/7 mode allowed players multiple story-driven play types ranging from your own custom superstars to General Managers. WWE SmackDown vs. Raw 2008 remains a standout entry in the franchise

WWE 2K19 (Multiple Platforms – 2018)

While the later WWE 2K series entries were met with mixed reviews, WWE 2K19 managed to capture the essence of WWE’s golden era. The game featured a plethora of match types, including the returning “Towers” mode, which offered unique challenges against legendary opponents. Improved visuals, smoother gameplay, and an extensive roster, featuring classic and contemporary stars, made WWE 2K19 a standout title. This game for many players lasted the lifespan of two WWE 2K entries as we had to wait for WWE2K22 following the unplayable 2K20.

RealSport101

WWE 2K23 (Multiple Platforms- 2023)

WWE 2K23 was a much-anticipated release hot off the well-received previous entry to the franchise. While this game was very much an update to existing features in 2k22, ’23 took its time to listen to the fan’s feedback with improvements to the beloved GM mode including the addition of up to 4 GMs at a time, fixes to Universe mode, Custom renders, and overall lighting and performance enhancements. While this game is far from perfect, many players appreciate that with this entry the 2K devs have been more supportive than ever addressing concerns and making notable updates via patches. There is still quite a shelf life left on WWE 2K23 and many bugs to be fixed, only time will tell how we look back at this year’s entry critically, but for now, it’s a much-welcomed step in the right direction!

WWE video games have come a long way, evolving from their pixelated origins to stunningly realistic simulations. Each game mentioned in this breakdown left a lasting impression on the gaming community, and fans have fond memories of their favorite titles. From the groundbreaking WWF No Mercy to the acclaimed WWE 2K19, these games have enabled fans to live out their wrestling dreams and have contributed significantly to the success of WWE’s presence in the gaming world. As we look forward to the future, we can only anticipate more exciting and innovative WWE video game experiences in store for fans worldwide with helpful and responsive devs.

-Zack Phazar

Should Fallout: New Vegas be Remastered?

Is a remaster worth it for this beloved Fallout Title?

While a remaster typically involves enhancing the game’s visuals, and performance, and perhaps making some quality-of-life improvements, it doesn’t typically involve significant changes to gameplay or story elements.

Remastering Fallout: New Vegas could be appealing to fans of the game who wish to experience it with updated graphics and improved performance on modern hardware. A remaster could enhance the game’s visuals, increase the resolution, improve textures, and potentially add support for higher frame rates or other technical enhancements. This could make the game more visually appealing and immersive for both returning players and newcomers.

The original game had some technical limitations and performance issues, especially on certain platforms. A remaster could optimize the game’s performance, potentially reducing bugs, improving frame rates, and providing a smoother gameplay experience. As technology advances, older games may struggle to run on newer hardware and operating systems. Remastering Fallout: New Vegas would ensure compatibility with modern systems, allowing players to easily enjoy the game without the need for workarounds or compatibility fixes.

New Vegas has a strong fan base and is considered by many to be a classic within the series. Remastering the game would help preserve it for future generations, allowing new players to experience the game in a polished and updated form. A remaster could attract new players who might have missed the game’s initial release or were deterred by technical limitations. By updating the visuals and performance, a remastered version might generate renewed interest and introduce the game to a wider audience.

It’s worth mentioning that a remaster doesn’t fundamentally change the content or mechanics of the game. So, if you’re looking for significant gameplay changes or new story content, a remaster might not fulfill those expectations that a sequel or even prequel might.

Ultimately, the decision to remaster Fallout: New Vegas would rest with the rights holders and developers, taking into account factors such as the demand from the player base, the costs and resources required, and their overall vision for the franchise. Bethesda working on a New Vegas remaster might also take time and resources away from developing the next chronological installment of the game which would definitely divide the opinions of the fanbase. Is the tradeoff worthwhile? Would you be in favor of a Fallout New Vegas remaster?

Style and Lyle Davenport

Teenager Sentenced to Jail Over Minecraft World

Sixteen year old Russian teenager Nikita Uvarov has been sentanced to 5 years in jail for his Minecraft “plot”.

Nikita Uvarov is a sixteen-year-old teenager from Siberia who is being sentenced to 5 years of jail time for creating and planning to destroy a replica of a FSB security service building in Minecraft. Nikita, along with two other colleagues, were initially charged with “participating in a terrorist organization”, in 2020 according to The Guardian, however charges were later dropped due to insufficient evidence.

Despite investigators claiming to have found the teenagers to have also been building and testing make shift explosives, these chargers were dismissed. Text conversations detailing plans to blow up the FSB building in the game were also uncovered during the investigation.

Nikita Uvarov was found guilty on the charges of “training for terrorist activities” and sentenced to 5 years in prison, even though Nikita still claimed he was not guilty. The other two teenagers were charged with possession of illegal weapons and given sentences of 3 and 4 years respectively for their compliance with the investigators.

Nikita Uvarov’s final statements reveal he still believes himself to be innocent of the chargers but if he Is to face imprisonment he “will serve the sentence with a clean conscience and dignity.”

-Style

Siberia.Realities. “Russian Teenager Gets Five Years in Prison in Minecraft ‘Terrorism’ Case.” RadioFreeEurope/RadioLiberty, Russian Teenager Gets Five Years In Prison In Minecraft ‘Terrorism’ Case, 11 Feb. 2022, https://www.rferl.org/a/russia-teenager-minecraft-terrorism/31697608.html.

“Russian Teenager Jailed over ‘Minecraft Plot to Blow up Virtual Spy Hq’.” The Guardian, Guardian News and Media, 10 Feb. 2022, https://www.theguardian.com/world/2022/feb/10/russian-teenager-nikita-uvarov-jailed-over-minecraft-plot-to-blow-up-virtual-spy-hq.

Casting Johnny Cage

The 2021, R rated, Mortal Kombat adaptation hit the big screen as well as HBO Max on April 23, reviving mixed but majority positive reviews. The movie is targeted at long time fans of the video game franchise and dives into the lore behind the in game characters and events. Grossing a whopping $9 Million opening night and topping the box office. With the film being such a financial success, it’s only a matter of time before we are presented with a sequel. One character from the original beat ‘em up not feature in this new adaptation expected to make his debut in the sequel is Johnny Cage. Cage is an arrogant, and egotistical character from the Mortal Kombat franchise complete with leather jacket and douchebag sunglasses to boot. The question now is who will play this much beloved asshole in the film adaptation?

The Miz

For those unaware, who have more than likely been living under a rock for the last two decades, Mike “The Miz” Mizanin is a professional wrestler and two time Grand Slam Champion under the WWE banner. The Miz is also no stranger to the big screen, getting his start on MTV’s 10th season of The Real World before transitioning into his professional wrestling career where he has also found himself as the leading man of The Marine franchise, along with other films such as Christmas Bounty and Fighting with my Family. Following the release of Mortal Kombat The Miz took to Twitter, noticing the lack of one Johnny Cage, offering his likeness for the role.

Photo from The Miz on Twitter

Apart from his obvious acting and fighting chops, Miz bares a striking resemblance to Cage that is undeniable! Having been the perfect fit for the arrogant, egotistical, asshole fans love to hate for the better part of almost two decades now, Miz is seemingly the perfect for the role,Not to mention his apparent affection for the series, and fans seem to be rallying around this casting choice as well. Boss Logic, noted for making actor edits and adaptations for fantasy roles, even took to Twitter to post a non-edited picture of Miz claiming no edit was needed, “The guy is literally him”.

Photo from BossLogic on Twitter

Ryan Reynolds

The Miz is not the only person fans are creating buzz around however. The man responsible for reviving “The Merc with a Mouth” has been in heavy consideration amongst the Mortal Kombat fan base as well. Reynolds has proven he has the ability to play a natural, lovable jackass who is simultaneously a badass time and time again. Reynolds, never one to be left out of the loop on Twitter, took to the app amidst the speculation playing into the hype by posting a photo of himself as Cage to promote his partnership with phone provider, Mint.

Photo from Ryan Reynolds Twitter

While an announcement for the casting of Johnny Cage is nothing we should expect in the near future, we have to believe once casting begins for the inevitable sequel of Mortal Kombat, Miz and Reynolds have to be top contenders to fill the much anticipated role. Let us know who you think should play Johnny Cage in the comment section below and be sure to check out more related blogs right here! Don’t forget to tap that subscribe button to FINISH HIM!

-Style

“Mortal Kombat (2021 Film).” Wikipedia, Wikimedia Foundation, 30 Apr. 2021, en.m.wikipedia.org/wiki/Mortal_Kombat_(2021_film).

Another Multiplayer Fallout?

How Fallout 76 could’ve been approached differently and keeping future multiplayer Fallouts story oriented.

Fallout 76 brought a multiplayer experience into the Fallout series, one that was long asked for, but poorly executed. That said, is there a chance to save the long awaited multiplayer aspect without muddying the story driven game? A concept that up tp just a few years ago was nothing more than hopeful speculation, is there a way to take your typical single player, story driven Fallout and play with a friend. In order to understand how to approach this, we must first look back at how the multiplayer Fallout we were given was presented.

What Fallout 76 Did Right

Photo: Pastemagazine.com

Easy is it to jump aboard the band wagon and deem Fallout 76 a bad game. While not exactly what you’d look for in or expect from your typical post-apocalyptic adventure, and while rushed, Fallout 76 like it or not does have some redeeming qualities. The first and foremost thing 76 has going for it is server size. Todd Howard made it extremely apparent during the E3 reveal of the game this is not a party, its the apocalypse. By keeping server sizes limited to “Dozens” of players rather than hundreds, Bethesda made a very smart and more lore friendly online experience for players. Apart from the small servers, 76 also capitalized on Fallout 4’s building engine. Now don’t get me wrong, I’m entirely of the opinion that less is definitely more when it comes to settlement building, However, in the age of current day Bethesda titles the settlement building g suite is something that just isn’t going away. While Fallout 76 may have gone a bit over kill on it, they adapted it well for the game we were given.

What Fallout 76 Did Wrong

Photo: pngaaa.com

Now for the fun part. While fans had been split for over a decade in wether or not their favorite title should adapt a multiplayer aspect, very few expected this. Bethesda Studios took an interesting and bold rout using the MMORPG style similar to a World Of Warcraft game, and in the end, it didn’t exactly pay off like they would’ve expected. The open world aspect is 100% in line with what we’re used to In the series, however the distinct lack of NPCs leaves a lot to be desired in therms of the main, as well as side, quest lines. Quests seem empty and unimportant, doing something simply because a voice on a hollowtape said to then doing that same exact thing every mission gets tired very quickly. Honestly, the lack of interesting quests and dialog is enough to kill the game dead in its tracks right there, and while there are a ton of other issues present, I could be here all day listening them. For your sanity as well as mine, here’s the quick and easy breakdown of all the issues I’m sure you’ve already figured out for yourself!

Settlement building seems like a chore, when it works that is. Constantly having to hope and pray your house will be able to be placed every time you enter a server is not something I should have to worry about. “Companions” are just side quest beacons that rarely add any kind of interesting aspect to the gameplay, looking at you Beckett. The replay-ability aspect is simply not there, interesting thought out side quests have been replaced with timed events and daily challenges that are just more of the same. Of course we can’t forget constantly having to deal with that one guy in each server who somehow was able to sit though countless hours of 76 and reach an ungodly level just to try and start problems with other players.

How Multiplayer Could’ve Been Approached

Photo: Fallout Wiki

Asl any life long Fallout follower how they would’ve pitched a multiplayer Fallout prior to the release of 76 and I guarantee 9/10 times someone will bring up what I like to call “the companion option”. The companion option essentially boils down to the second player would take over the role of whoever the main player’s NPC companion is at the time. Not very complicated, and quite reminiscent of the PS2 days of co-op multiplayer! However the downside to this will always be the second players limitations. Having to deal with a preset character that is ultimately the first players decision. No personalization or custom stats to work off of, just dropped into a role and attached at the hip to the host. Now, my proposal for a work around? Use the same idea that 76 had. Now hear me out, remember how we talked about keeping the server size small, make it smaller. Same open world concept, build a single player game like the days of FO3 or NV, then add in a second private slot. Same single player aspect we’ve grown to love but with two main characters, that can interact, team up, or duke it out. No strangers If not wanted and full ability to keep it single player. If Fallout 76 has shown us anything, anything is possible when it comes to the Fallout series. Will we see another multiplayer Fallout, most likely down the road. The only deciding factor of how it will play out following the backlash from Fallout 76 will be what the community is clamoring for.

Let me know what you thought of Fallout 76, and how you would build an ideal multiplayer fallout below! Don’t forget to check out more fallout blogs right here and keep up to date on everting happening at StylesRebelRadio.com

-Style

My First (And Worst) Fallout Experience

My First Fallout Experience Was The Absolute Worst Time I’ve Ever Had Playing…

I’ve been a die hard fan of the Fallout franchise for many, many years now. By far it’s my favorite game series and one I’ve played over again easily a dozen times each. Typically when someone finds their favorite game it’s a fantastic and exciting experience, for me, not so much. I was unfortunate enough to experience the absolute worst the wasteland had to offer on my very first run through, and I’m talking RIGHT AWAY. An experience I’ve never seen anything come close to in my near 100 following play throughs of the series, you’d think I had a real life Luck of zero!

A few things to keep in mind before I get into it:

• The copy of Fallout 3 I purchased came with all the DLC on a second disc .

• I used to keep my TV relatively dark to get away with playing it last midnight on school nights.

Alright, so the year is 2010. I was the absolute last of my friends to play Fallout 3. I decided to pick it up from my local Game Stop after hearing my cousin talk it up for quite some time. Opting for the slightly more expensive Game Of The Year edition, I got home and began installing the DLC from the second disc. Later in the evening once everything was installed I began my journey into the Fallout universe.

Upon starting the game everything ran like expected, Tunnel Snakes, GOAT tests, Overseer , all that good stuff. Then, came time to exit the vault. Stepping into the bright blinding light of the wasteland with nothing but my vault security armor and a baseball bat, I was beyond excited to explore the Capitol Wastes. That lasted all about 15 seconds however. Taking roughly 10 steps from the door, I began to walk toward a tall black figure that stood just off to the right of the vault entrance. Immediately without haste I was greeted with a barge of fire flying towards me. That’s right, the very first enemy I encountered in Fallout was none other than an Enclave Hellfire Trooper. So here I am, level 1, never played before, wood baseball bat, and being repeatedly spawned in front of and killed by a Hellfire Trooper with a heavy incinerator. Fortunately after a dozen deaths and a few tears, I realized I had saved before I left the vault while figuring out the controls.

After loading a new save file and exiting the vault for a second time, I was able to leave in peace! Arriving in megaton I began the main quest of finding my dad. However once again my game wasn’t having it. After informing Lucas Simms about Mister Burke’s offer to blow up the town, I met the two at the saloon, as you do. Only before Burke shot Simms, Simms’ body vanished! Burke shot thin air and Lucas was nowhere to be found for the rest of the game…. alright… guess he’s dead then. Moving on. Exiting the building and coming to realize the day cycle exists, I began wandering aimlessly around Megaton unable to see a damn thing in the dark.

The run from hell wasn’t over there however, opting to help out Moira after the whole Mister Burke incident, I began to make my way down to Super Duper Mart. Now, while I was warned about the vast amount of Raiders that can be found there, what I was not warned about was a damn Deathclaw. Upon arriving to the parking lot I was greeted with the body of a wastelands being thrown about as the giant mutated monstrosity charged toward me. After several deaths, my level 2 ass had just about had enough. Finally having the sense to just turn around and run the opposite direction upon spawning, I opted to run down the map and AROUND Super Duper Mart, just far enough to not be noticed by the Deathclaw.

My plan was fool proof, until I began to get a little too close to the parking lot once again. Finding myself in [Caution] I slowly began to back away toward the bridge just south of the store before turning and running away in full sprint… well, Fallout 3’s equivalent to a “full sprint”. Sprinting right into a Mirelurk King. Keep in mind, I didn’t even know better than to try and engage it! So here I am running away from the Mirelurk King back TOWARDS the Deathclaw just praying one of them would target the other. Fortunately for me the Deathclaw wasn’t having it and decided to attack the king, providing me just enough time to get the fuck outta dodge.

After this, I promptly turned off my Xbox wondering if I had just wasted $40. It would take me about a month or two before I finally gave it a second chance with a new profile and a normal ass play through. Here I am 10+ years later still playing Fallout 3 and every other Fallout title 100 times over, yet I’ve never once experienced anything that has even come close to that first one.

I’d love to hear about your first and/or worst Fallout experience! Let me know if you’ve ever experienced anything like what I went through my first time around and be sure to check out more Fallout right here!

-Style

Fallout’s Cut Content

The Fallout series most interesting and mysterious cut content

The Fallout series has adapted, improved, and tested numerous new ideas and gameplay modifications over the years right in front of our eyes as the series progressed. However, there are still plenty of scrapped concepts and designs that we never got to experience first hand in post-apocalyptia. The following are just a few examples of interesting and mysterious cut content of the Fallout franchise we’ve been able to uncover.

Tenpenny Tower Radio

YouTube.com/ Ketaruz

Home to the “elite” of the Capital Wasteland, Tenpenny Tower is the brainchild of founder Allistair Tenpenny. The prewar hotel remains relatively untouched by the outside world and as such, the residents have taken up a prewar lifestyle to compliment that. Dressed head to toe in Casualwear and Parkstroller outfits, you can’t expect the residents of such a classy establishment to be subjected to the rough and rowdy sounds of Galaxy News Radio! Enter Tenpenny Tower Radio. A station seemingly cut for unknown reasons in the late stages of development, several audio files can still be pulled from Allistair Tenpenny’s file!

Vault 120

Aminoapps.com

Most likely to be an end result of completing Fallout 4’s cut quest, 20 Leagues Under the Sea, Vault 120 was to be located in the waters of The Commonwealth! Files and assets for this vault can still be found using the Fallout 4 Creation Kit as well as several unused scripts referencing the underwater vault. Furthermore, Vault 120 appears to have been tossed around as an idea for the wild wasteland of Appalachia in Fallout 76 as multiple unused cells can be found for Vault 120 that are not present in the files for Fallout 4. Don’t be surprised when the next Fallout title or even 76 DLC features this underwater mystery.

Catfish Mierlurk

Fallout.Fandom.com

Sticking to the underwater genre, there have been several references to a catfish like creature across multiple titles In the Fallout franchise. That being said there shouldn’t be any surprise the idea has been toyed with as to how it should be represented in game. The only official In game name given to the creature occurs in Fallout when a fisherman speaks of a “Giant Catfish” . However, Fallout 3’s concept art shows the idea for a mierlurk variant referred to as the “Catfish Mirelurk” a mutated bipedal fish with menacing teeth and barbs that very well could’ve been another obstacle for The Lone Wanderer. Yet another entry we are expecting to eventually see become canon.

Vault 65

Fallout.fandom.com

A vault cut from the final release of Fallout 76, Vault 65 contains numerous files depicting a large scale vault including several rooms, elevators, machinery, and crafting stations. Diving into the game files will find the vault also referred to as “Vault 75” which might have been an early prototype for Vault 76 or other larger scale vaults according to Fallout Wiki. Interestingly enough while this vault was cut and may not even have ever been intended for gameplay, a Vault 65 trunk does exist alongside the other canon vault numbered containers.

Vault 11 Survivor

Fallout.Fandom.com

Naturally, a game built around the idea of surviving nuclear annihilation via underground vaults is going to have plenty of vault related content that doesn’t make it off the cutting room floor. With that said, we tack on our third vault related entry to the list. Located in the barren wastes of the Mohave, Vault 11 played host to one of Vault-Tec’s darkest social experiments. For those not familiar, residents of the vault were told each year one member of their community must be scarified in order for the rest of them to be able to sustainably survive, failure to do so would result in all dwellers death. In reality, Vault-Tec had a prepared message once the residents refused to do so explaining they are a true beacon of humanity and as a reward for not killing one another would be granted access to the vault door. Unfortunately the dwellers found this out much too late, with only 5 remaining survivors. The final five are said to have gone insane form the realization of that they had done resulting in eventual suicide or homicide of all the remaining member except for one. This one remaining member was originally meant to be able to be discovered in game with game files containing a character model able to be spawned via console commands. However, unlike the previous entries, while the NPC itself was removed, this character as a concept is still canon thanks to the Holotapes able to be collected in Vault 11.

Mister Burke

DiviantArt.com/ Vincent-Is-Mine

Now I know what you’re thinking, “Mr.Burke? One of the primary characters in Fallout 3? Someone who is directly involved in one of the largest choices the player can make in game?” Yes. While the majority of us who have played through Fallout 3 are faced early on with the option to either save or destroy the town of Megaton courtesy of Mister Burke, players who revived the Japanese version of the game did not! The Japanese release of Fallout 3 featured the removal of Mister Burke and with him the players ability to revive the detonation device, meaning destroying Megaton wasn’t even an option! While this was removed for “Cultural Reasons” and understandably so, it just seems odd to play through the events of Fallout 3 without one of the biggest choices the character has to make, as well as seemingly removing much of the appeal of Tenpenny tower.

These are just a handful of the mysteriously interesting cut content found within the Fallout series. As always, we’d love to hear your favorite content that never got the chance to make it to release day! Let us know in the comments down below, and check out more Fallout related content right here!

-Style

“Fallout Wiki.” Fandom, fallout.fandom.com/wiki/Fallout_

“Fallout 3 Concept Art.” Neoseeker, http://www.neoseeker.com/fallout-3/concept_art/.

Fallout 5 Release Date

How far away exactly are we from the release of the next main entry in the Fallout series?

(Opinion piece featuring an estimated time table)

It’s the question that comes around every couple years, when is the next Fallout game coming out? With the varied reactions received upon the release of the online multiplayer RPG, Fallout 76 it seems now more than ever fans of the franchise have been clamoring for the next title in the series. Unfortunately, it seems as though Fallout 5 may take longer than most expected.

In September of 2020 Microsoft announced their recent purchase of ZeniMax Studios, the parent company of Bethesda Softworks. Upon this purchase many fans of the beloved Bethesda franchises such as Fallout, The Elder Scrolls, and Doom began to worry future releases of these series would be exclusive to Xbox/PC. Contrary to these rumors, Xbox head Phil Spencer stated moving forward Xbox exclusives will be determined on a “case by case basis.” This however does not mean an Xbox exclusive Fallout title is completely out of the picture just yet however. While the next project under Bethesda (after honoring their two previously agreed upon Sony exclusive titles: “Ghostwire: Tokyo” and “Deathloop”) “Starfield” will be exclusive to Xbox and PC gamers via Game Pass, moving forward it would appear doubtful to see major Bethesda titles released on Sony or Nintendo.

Bethesda.net

But when exactly could we see the next Fallout?

While we already know the previously mentioned “Starfield” will be the next title under Bethesda, it would also seem the next project in line will be “The Elder Scrolls VI” releasing sometime after 2021, according to TechRadar.com. With that being said Fallout 5 may not even be in the picture until the mid to late 2020’s! While it is possible for studios to begin working on one title before finishing another, with a series as big and as detailed as The Elder Scrolls it seems very unlikely this will be the case.

Previously in the Fallout series we’ve seen a gap as large as 7 years between main title entries Fallout 3 and Fallout 4. However in that time we were also given Fallout: New Vegas in the fall of 2010. While another minor title seems unlikely with the structure of Fallout 76 seemingly put in place to continue being updated for many years moving forward, not so improbable would be a digital remaster of one of the previously listed titles under Microsoft’s new ownership. As far as the projected release date of Fallout 5 goes, Reddit user Noah-x3 has broken down the past four main series Bethesda releases, estimating Fallout 5 might take until the year 2030 or more!

Reddit.com (Noah-x3 in r/Fallout)

Wether or not Bethesda can surprise us again like they did back in 2015 with the announcement of Fallout 4 is up in the air. Of course at this point in time it’s all still speculation but If reality looks anything like how it’s being projected however, it might be time to sit back and get comfortable with Fallout 76 and see just what exactly Bethesda has in store for the future of the series. Let is know when you believe Fallout 5 could hit the shelves in the comment section below and check out more Fallout related blogs right here!

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Webb, Jack. “Fallout 5: Everything We Know so Far.” TechRadar, TechRadar, 28 Oct. 2020, http://www.techradar.com/amp/news/fallout-5-release-date-trailer-news-gameplay.

“Xbox Could Get Exclusive on Bethesda’s next Major Game Releases.” Business Insider, Business Insider, http://www.businessinsider.com/microsoft-buys-bethesda-xbox-ps5-exclusive-games-elder-scrolls-fallout-2020-9?amp.

The Best and Worst: Fallout Radio Hosts

As a life long fan of the Fallout series as well as a host for two weekly radio shows, I feel qualified to break down the best and worst radio jocks the Fallout universe has to offer. Not many people realize how much can truly go into being a compelling and entertaining personality who is at least half way decent at what they do. Spanning over multiple titles, states, and personalities, these are the absolute best and worst on air personalities that the Fallout universe has to offer.

BEST: Three Dog

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Host of Galaxy News Radio for The Capital Wasteland, Three Dog is an entertaining jock with a smooth voice to match. Capturing the essence of the stereotypical old school radio DJ, his personality fits perfectly with the tracks he’s playing. Not only does Three Dog fit the bill of a classic radio jock, he also includes precise social observations and great comedic timing which is a huge part of any successful jock. “…Your friendly neighborhood Disc Jockey, What’s a disc? Hell if I know!” is just one of the ever quotable phrases you cam catch Three Dog sending out over D.C.’s flagship station. With all this considered, he is at his core an NPC best described by the word “cool”. From his cool, calm, collected demeaner, to his no cares given approach to calling out what he sees as unjust live on the air. Voice actor Erik Todd Dellums hit the nail right on the head to provide Fallout 3 with the absolute perfect voice.

Side note: Erik’s role as Three Dog was done so well and left such an impact that I regularly encourage my listeners to “Fight the good fight” at the end of each of my weekly shows.

https://fallout.fandom.com/wiki/Three_Dog

WORST: Travis Miles

Now let’s get this out of the way right now. I enjoy Travis, I am 100% aware of the fact the DJ with no confidence is meant entirely for the irony of it. Travis Miles is a good novelty character and is fun. HOWEVER, we are looking at the best and worst DJs. As a jock, Travis begins as an unconfident and insecure host of Diamond City Radio. Through out the progression of the game, you are able to engage in a side quest to help Travis gain his confidence and in turn impact how he sounds over the Commonwealth air waves. The issue however is, regardless on whether or not you choose to do this mission Travis falls into the one category absolutely nobody in the business ever wants to come anywhere close to, annoying. Travis’s initial style is good for a quick laugh or two here and there, but very quickly grows repetitive and annoying. Even after helping Travis find his confidence, the transition is neat but once again wears thin relatively quickly. The confident Travis more often then not comes across as forced and just seems like a radio host impression rather than a natural sounding host, complete with transatlantic accent.

https://www.youtube.com/watch?v=ioTxezbsvbo

BEST: Mr. New Vegas

CGRtrailers on YouTube

You cannot talk about the best Fallout radio jocks without talking about Mr. New Vegas, and who else to play such a role other than the one and only Mr. Las Vegas himself Wayne Newton. The absolute perfect deep raspy voice to fill the airwaves of The Mohave, Mr. New Vegas is actually just an AI created by Mr. House before The Great War. While Johnny Guitar may get a little stable by your 10th New Vegas playthrough, one thing that never will is the calming tones of Mr. New Vegas. Knowing your audience is half the battle in the radio game, and Mr. New Vegas is able to capture the tone of both the lively strip of New Vegas as well as the secluded deserts of the Mohave Wasteland. Possibly the one universally accepted truth of Fallout is how good Mr. New Vegas actually is and how much he adds to the experience.

https://fallout.fandom.com/wiki/Mr._New_Vegas

BEST: President John Henry Eden

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Hear me out now, John Henry Eden may not exactly be the most entertaining host on the planet, however take a step back and look at it in broadcasting terms. Enclave Radio is not deigned to be a high energy music station. It’s a news talk and political information station. If you look at Enclave Radio as the Fallout universe equivalent of NPR, that helps to out things into perspective. Now the problem with this you may be thinking is the fact on of the most important aspects of political and talk radio is to remain unbias, which Mr. Eden clearly does not accomplish. One thing to remember is this is post- apocalyptia. There is no structured uniform government. Politics are debated with guns in the wasteland. So when a sudo-political leader takes a stand behind a certain belief such as those of the Enclave, and has the means to sing their praises while damning the Brotherhood of Steel at a state wide level, why wouldn’t you jump at it? The AI known as John Henry Eden may not be the most likeable or easy to listen to, but when it come down to broadcasting, he’s certainly not the worst.

https://fallout.fandom.com/wiki/John_Henry_Eden

WORST: Julie

Fallout 76 Mods

Hands down the absolute worst hails from, surprise surprise, Fallout 76. With the addition of the wastelanders DLC came Appalachia Radio’s new host Julie. A complaint from day one was the lack of effort put into the radio and soundtrack for Fallout 76 but after hearing Bethesda’s solution, I think I’d rather play in silence. I honestly don’t even know where to begin. As far as lore friendliness and believability goes, there is none. Rather than an immersive and fun radio host who shows motive and interest for establishing a presence in Appalachia, we are given Bethesda’s attempt at a “quirky” 23 year old girl reminiscent of a bootleg Travis Miles. We see what you were trying to do Bethesda and you’ve once again totally missed the mark. Julie is not cute, quirky, or funny and certainly not believable as someone who gives any kind of a shit about radio broadcasting. Above all else, would it have killed them to find a voice actor with an authentic accent to the region. That’s like the ONE qualification that could at least help overlook the rest of the issues. We are deep in the wild hills of West Virginia, not Cleveland Ohio.

At the end of the day maybe I’m a little bias, maybe you don’t really look that deep into the Fallout radio. Regardless, Let me know what you think in the comment section below! Then feel free to check out some of my other Fallout related blogs by clicking the link below!

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More Fallout Content

Polls, Legendary Saturday, and Fallout Friday Polls. “Fallout Wiki.” Fandom, fallout.fandom.com/wiki/Fallout_Wiki.