WWE 2k25: What the 1.7 Patch Broke

The WWE2K25 patch update 1.7 launched on 04/09/25 to mixed results

The long-awaited, much-anticipated patch 1.7 launched this week for WWE2K25 to mixed results. While highlights of the patch included the addition of the modern NXT men’s and women’s championships as well as the free addition of the Saturday Night’s Main Event arena and assets, the match also moved a lot of progress and features backward. The following list overviews the listed patch updates from 2k from WhatsTheStatus on X. (Reports of game features broken by 1.7 will follow)

General

Stability and Performance improvements.

Championships

Added the new NXT Championship and NXT Women’s Championship.

Camera

Addressed reported concerns of the Money in the Bank briefcases clipping in Creations. Addressed reported concerns of the Camera Cuts presentation options not updating in AI vs AI matches. Adjusted Hell in a Cell roof transparency to make it more opaque.

Addressed reported concerns of the camera losing the target in a multiplayer brawl within the WWE Archives and NXT Parking Lot environments and when a Superstar exited the ring during an Underground match.

Addressed reported concerns of the camera not focusing on the AI winner after a human player was eliminated from a Royal Rumble.

Improved camera tracking, angles, and targeting.

Addressed reported concerns of Superstars disappearing at the end of brawls.

Addressed reported concerns related to Replays/Highlight Reel for the following: Back tattoos, Spectator Camera UI, drag attacks against car hoods, and closing of the casket in a Casket Match now display correctly in replays.

Battle Royal highlights now span the entire match.

All participants snow show up correctly in Elimination Match highlights.

Pin rope break is captured properly for highlights .

Addressed reported concerns where the manual camera would not engage in CAA and CAS during part and image customization.

Stability improvements for all modes

Create-an-Arena:

Addressed reported concerns of the revert dialog not appearing when cancelling from Arena Lighting.

Addressed reported concerns of the thumbnails being incorrect for templates and saves.

Addressed reported concerns where the commentary team would not appear when announcer tables are present.

Addressed reported concerns where previously applied images were not removable if the part was switched to one with less customizable sections.

Addressed reported concerns where images placed on the barricade corner could not be moved left or right. Addressed reported concerns where the text for sub-parts and the announcer table were incorrect. Addressed reported concerns where the inner LED ringposts could not be individually customized. Addressed reported concerns where covers and bases for announcer tables could not be individually customized.

Address reported concerns of venue features blocking the ring mat.

Now the venue features will turn off when in the ring menu and return to the previous setting when exiting the ring menu. Added the ability to toggle venue features from all screens.

Addressed reported concerns of the lighting rig being hidden based on users venue feature preferences. Updated the object highlight blinker for better visibility.

Create-a-Superstar:

Addressed reported concerns of not being able to reorder image customizations.

Environments

Added the Saturday Night’s Main Event Arena Improvements to player and camera collision with objects in multiple arenas Updates to multiple Superstar Trons

MyGM

Brand updates: Added Women’s midcard championships for RAW, SmackDown and NXT Brands.

Brands with new midcard belts have had their Popularity bonuses reduced for balancing against other brands.

Updated NXT belt visuals.

NXT brand now receives two copies of their power card per season.

Roster tuning: Stat updates for various superstars Game tuning: Tuning for fan retention and cash gain across the game.

Fan retention rate now increases from season to season up to a max. of 99% Reduced the arena capacity for the largest arena from 50k to 45k. PLE Victory bonus has been tuned and reduced from 10k fans to 5k fans. Tuning updates to seasonal challenges. Reduced the maximum amount of fans a charity promo can grant.

E-mails: New email interactions E-mail tuning so that some e-mails appear more often.

Tutorial updates Better clarity on PLE fan and cash gain, these tutorials can be activated on the post show breakdown.

Other Updates: General stability updates and improvements. Available managers like CM Punk now appear in custom draft games if unselected as a GM and if fewer than 30 stars are removed from the Active roster category. Wrestlemania now requires all brands on all difficulties to book 2 midcard matches during week 25.

Graphics General stability improvements. Addressed reported concerns of body bruising not appearing on Superstar alternate attires.

Addressed reported concerns of Face Photo image positions resetting when selecting the image after making modifications to it.

Addressed reported concerns on XB1/PS4, where images placed in custom arenas would display gaps and move improperly during matches.

MyFACTION

Updated displays for Pack Contents within different Play modes. Updated empty images. General stability improvements.

MyRISE

General stability and improvements.

Universe

Calendar Added Saturday Night’s Main Event to the Universe calendar and as a PLE template.

Active show will no longer be automatically simulated when deleting simulated show.

Addressed reported concerns with show deletion from the Calendar and improved general stability and functionality.

UI

Addressed reported concerns of Divisions not being editable on a Custom show Managers can now be selected when editing a match, even if they are not on that show. Addressed reported concerns of changes being reset in the participants menu also resetting changes for all shows.

Championships will now be properly vacated when removing Champion Superstar from a show.

Addressed reported concerns of Judgment Day(R-Truth) being used even with R-Truth Judgement Day locked.

MITB cash in sliders will now properly reset to default when resetting Universe Updated Ridge Holland nameplate

Matchmaking Tuned logic for how many managers are assigned during a show’s matchmaking.

Tag Team Matches will be prioritized when you select a member of a Tag Team in Superstar mode. Addressed reported concerns of two-day Royal Rumble PLEs causing a third Royal Rumble match to appear.

Addressed reported concerns surrounding intergender matchmaking and generating title shots Addressed reported concerns with tournaments, including the inability to add Custom Superstars to a tournament PLE. Rivalries & Cutscenes

Added ability to set up rivalry actions on PLEs.

Addressed reported concerns surrounding MITB assignments, targets, rivalry actions, and entrances. Updated Referee attire in Rivalry Actions.

Addressed reported concerns of some Rivalry Actions being locked to male Superstars only and cutscenes Addressed reported concerns of Rivalry Outcomes and momentum not being applied, as well as adjusted UI when setting up and displaying rivalries Addressed reported concerns with Promo cutscenes and showing their base match correctly.

The “Win Match in 5 Minutes” promo will now show a timer in the next match

Gameplay

Addressed reported concerns of “Run-In” and “Paparazzi” Paybacks not functioning in Universe

Addressed reported concerns of Manager Attire appearing as Ring Attire

Additional improvements around Bloodline Rules Match, Alt Attire usage, and Custom Match Rules applying correctly

Addressed reported concerns with a rope break automatically happening in Underground Matches

Other Enabled Payback MyRISE 2K25 and WrestleMania 31 Day/Night arenas for Create-A-Show and Universe Enabled win/loss tracking for all Superstars in Universe mode

Addressed reported concerns with Championship stats

Made various adjustments to the initial Universe mode roster and setup

*Render for John Cena 2010 updated to reflect attire correctly

*DX tag motion and template added

*Fraxiom tag template added

What The 2k25 1.7 Patch Broke:

Renders for managers (Jimmy Hart & Captain Lou Albano) Removed

Hair/Beard glitch patched: All custom attires using this method are now showing the “invisible” gear. Community Creation downloads affected include CM Punk 2012, CM Punk 2009, DDP 2002, Bron Breakker ’25, Bully Ray’24, and any other upload that was previously utilizing these glitches.

Render sizing on CAWs:

CAWs with renders are now appearing even smaller in creation menus

CAWs with championships in Universe mode appear to be cut off

CAWs with renders now will occasionally appear with a glitch featuring another superstar’s render behind them.

Championships

While the update added sideplate compatibility for the United States and Intercontinental championships, it also seems to have caused issues with the belt images lining up correctly.

Sideplates appearing askew

Main plates appearing shrunken

Reports of Custom Championship assets being removed from Create a Championship

In Match

Issues reported on the Carry System being limited/not working for AI

The submission system automatically reverts to the button mash minigame when playing multi-man matches

Reports of games crashes when editing PLEs in universe mode

Reports that CAW hair loses texture and is “shiny” during matches on PS5

More bugs or issues following the 1.7 patch?

Let us know below if you’ve experienced other issues since the latest patch update and be sure to report any other finding to the 2K Team.

Fallout: Texas?

While New Orleans and a return to Nevada have been heavily favored for the next fallout location, The best answer might have been right in front of our faces the entire time.

Since its inception, the Fallout series has transported players to post-apocalyptic landscapes ripe with adventure, danger, and intrigue. From the desolate wastelands of California to the urban ruins of Washington D.C., each installment has offered a unique setting teeming with stories to uncover. As fans eagerly anticipate the next chapter in this beloved franchise, one question looms large: Where will the next Fallout game take place? Among the myriad of potential locations, there’s one standout candidate deserving of exploration: the Lone Star State itself, Texas. Texas boasts a diverse landscape that can provide players with varied environments to explore. From sprawling deserts to dense pine forests, from bustling cities to isolated towns, Texas offers a wealth of settings ripe for post-apocalyptic storytelling. The contrast between urban decay and rural wilderness could create a rich tapestry of locales for players to traverse.

Texas is steeped in history and culture, offering a unique backdrop for storytelling. Its iconic imagery, from cowboy culture to oil fields, could be seamlessly integrated into the Fallout universe, providing a fresh aesthetic for players to immerse themselves in. The fusion of Texas lore with Fallout’s retro-futuristic style could yield a compelling and distinctive setting. With a storied past, including its own struggles and conflicts, which could serve as fertile ground for narrative exploration. From the days of the Wild West to its role in the oil industry, Texas has experienced moments of triumph and tragedy that could be reimagined in the Fallout universe. Delving into the state’s history could provide players with a deeper understanding of the world they inhabit.

No discussion of Texas would be complete without mentioning the Alamo, one of the state’s most iconic landmarks. This historic site holds immense cultural significance, symbolizing resilience and sacrifice. In a post-apocalyptic Texas, the Alamo could serve as a central hub or pivotal location within the game world.

Imagine the crumbling walls of the Alamo fortified by survivors, its grounds transformed into a bustling settlement teeming with activity. Players could interact with a diverse cast of characters, each with their own stories and motivations. The Alamo’s historical significance could be woven into the game’s narrative, offering players quests and challenges that pay homage to its storied past.

Furthermore, the Alamo’s strategic location could make it a sought-after prize for rival factions vying for control of the region. Players may find themselves drawn into conflicts over the Alamo, forced to defend it from raiders or make difficult decisions that shape its fate. The juxtaposition of the Alamo’s historical legacy with the harsh realities of the post-apocalyptic world could provide a compelling backdrop for the game’s storyline.

Whether it’s delving into the Alamo’s underground tunnels in search of lost artifacts or uncovering the truth behind the myths that surround it, the Alamo could provide players with countless hours of adventure and intrigue. Its status as a cultural touchstone would make it a memorable and impactful location within the game, leaving a lasting impression on players long after they’ve moved on to other quests.

Incorporating the Alamo into the next Fallout game would not only pay homage to Texas history but also add depth and richness to the game world. It would provide players with a captivating setting to explore, complete with its own unique challenges and mysteries. From its iconic architecture to its legendary status, the Alamo has the potential to elevate the next Fallout game to new heights, ensuring that the Lone Star State leaves an indelible mark on the franchise’s legacy.

While other locations within the Fallout universe have been explored in previous games, Texas remains largely uncharted territory. This presents an exciting opportunity for developers to introduce new lore, creatures, and gameplay mechanics unique to the region. By venturing into unfamiliar territory, the next Fallout game can captivate players with fresh discoveries and surprises around every corner.

Texas represents a compelling setting for the next installment in the Fallout series. Its diverse terrain, cultural significance, rich history, and untapped potential offer developers a wealth of opportunities to craft an unforgettable gaming experience. As fans eagerly await news of the next Fallout game, the prospect of exploring the wastelands of Texas is sure to ignite excitement and anticipation. So saddle up, wasteland wanderers, because the Lone Star State awaits your adventure.

WWE’s Greatest Video Games

With their first video game released in 1989, WWE has had quite a few titles under their belt, but which were the best there are, the best there were, or the best there ever will be?

World Wrestling Entertainment has been a global phenomenon, captivating millions of fans with its larger-than-life characters and thrilling storylines. Over the years, WWE has released numerous video games that allow fans to step into the squared circle and experience the adrenaline-pumping action firsthand. From the arcade classics to modern-day masterpieces, let’s break down the greatest WWE (and WWF) video games that have left an indelible mark on gaming history.

WWF No Mercy (Nintendo 64 – 2000)

Often regarded as the pinnacle of WWE video games, WWF No Mercy for the Nintendo 64 set a new standard for wrestling games. Developed by AKI Corporation, this game offered an extensive roster, excellent graphics for its time, and a deep and intuitive grappling system. The game’s customization options, including create-a-wrestler mode, kept players engaged for hours. WWF No Mercy’s enduring legacy continues to influence wrestling games to this day.

WWFNoMercyWiki

WWE SmackDown! Here Comes the Pain (PlayStation 2 – 2003)

Widely hailed as one of the best WWE games ever made, SmackDown! Here Comes the Pain took the franchise to new heights. With a star-studded roster, including legends and modern-day superstars, the game provided a satisfying mix of arcade-style action and realistic mechanics. The addition of the iconic “Elimination Chamber” match and the “Season” mode with branching storylines made this game a fan favorite.

WWE SmackDown vs. Raw 2006 (Multiple Platforms – 2005)

As the first installment of the SmackDown vs. Raw series, this game was a massive success, combining raw wrestling action with an improved grappling system and enhanced graphics. The roster featured over 70 superstars, and the addition of the General Manager mode added a strategic element to the gameplay. The game’s Create-a-Championship and Create-an-Entrance features also allowed players to personalize their WWE experience.

Tenor.com

WWE SmackDown vs. Raw 2008 (Multiple Platforms – 2007)

The 2008 installment of the SmackDown vs. Raw series was a game-changer in the WWE gaming universe. Featuring significant improvements in graphics and gameplay, this title provided players with a more realistic and immersive experience. The inclusion of the “ECW” brand expanded the roster and brought additional match types, while the 24/7 mode allowed players multiple story-driven play types ranging from your own custom superstars to General Managers. WWE SmackDown vs. Raw 2008 remains a standout entry in the franchise

WWE 2K19 (Multiple Platforms – 2018)

While the later WWE 2K series entries were met with mixed reviews, WWE 2K19 managed to capture the essence of WWE’s golden era. The game featured a plethora of match types, including the returning “Towers” mode, which offered unique challenges against legendary opponents. Improved visuals, smoother gameplay, and an extensive roster, featuring classic and contemporary stars, made WWE 2K19 a standout title. This game for many players lasted the lifespan of two WWE 2K entries as we had to wait for WWE2K22 following the unplayable 2K20.

RealSport101

WWE 2K23 (Multiple Platforms- 2023)

WWE 2K23 was a much-anticipated release hot off the well-received previous entry to the franchise. While this game was very much an update to existing features in 2k22, ’23 took its time to listen to the fan’s feedback with improvements to the beloved GM mode including the addition of up to 4 GMs at a time, fixes to Universe mode, Custom renders, and overall lighting and performance enhancements. While this game is far from perfect, many players appreciate that with this entry the 2K devs have been more supportive than ever addressing concerns and making notable updates via patches. There is still quite a shelf life left on WWE 2K23 and many bugs to be fixed, only time will tell how we look back at this year’s entry critically, but for now, it’s a much-welcomed step in the right direction!

WWE video games have come a long way, evolving from their pixelated origins to stunningly realistic simulations. Each game mentioned in this breakdown left a lasting impression on the gaming community, and fans have fond memories of their favorite titles. From the groundbreaking WWF No Mercy to the acclaimed WWE 2K19, these games have enabled fans to live out their wrestling dreams and have contributed significantly to the success of WWE’s presence in the gaming world. As we look forward to the future, we can only anticipate more exciting and innovative WWE video game experiences in store for fans worldwide with helpful and responsive devs.

-Zack Phazar

Teenager Sentenced to Jail Over Minecraft World

Sixteen year old Russian teenager Nikita Uvarov has been sentanced to 5 years in jail for his Minecraft “plot”.

Nikita Uvarov is a sixteen-year-old teenager from Siberia who is being sentenced to 5 years of jail time for creating and planning to destroy a replica of a FSB security service building in Minecraft. Nikita, along with two other colleagues, were initially charged with “participating in a terrorist organization”, in 2020 according to The Guardian, however charges were later dropped due to insufficient evidence.

Despite investigators claiming to have found the teenagers to have also been building and testing make shift explosives, these chargers were dismissed. Text conversations detailing plans to blow up the FSB building in the game were also uncovered during the investigation.

Nikita Uvarov was found guilty on the charges of “training for terrorist activities” and sentenced to 5 years in prison, even though Nikita still claimed he was not guilty. The other two teenagers were charged with possession of illegal weapons and given sentences of 3 and 4 years respectively for their compliance with the investigators.

Nikita Uvarov’s final statements reveal he still believes himself to be innocent of the chargers but if he Is to face imprisonment he “will serve the sentence with a clean conscience and dignity.”

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Siberia.Realities. “Russian Teenager Gets Five Years in Prison in Minecraft ‘Terrorism’ Case.” RadioFreeEurope/RadioLiberty, Russian Teenager Gets Five Years In Prison In Minecraft ‘Terrorism’ Case, 11 Feb. 2022, https://www.rferl.org/a/russia-teenager-minecraft-terrorism/31697608.html.

“Russian Teenager Jailed over ‘Minecraft Plot to Blow up Virtual Spy Hq’.” The Guardian, Guardian News and Media, 10 Feb. 2022, https://www.theguardian.com/world/2022/feb/10/russian-teenager-nikita-uvarov-jailed-over-minecraft-plot-to-blow-up-virtual-spy-hq.

Fallout 5 Release Date

How far away exactly are we from the release of the next main entry in the Fallout series?

(Opinion piece featuring an estimated time table)

It’s the question that comes around every couple years, when is the next Fallout game coming out? With the varied reactions received upon the release of the online multiplayer RPG, Fallout 76 it seems now more than ever fans of the franchise have been clamoring for the next title in the series. Unfortunately, it seems as though Fallout 5 may take longer than most expected.

In September of 2020 Microsoft announced their recent purchase of ZeniMax Studios, the parent company of Bethesda Softworks. Upon this purchase many fans of the beloved Bethesda franchises such as Fallout, The Elder Scrolls, and Doom began to worry future releases of these series would be exclusive to Xbox/PC. Contrary to these rumors, Xbox head Phil Spencer stated moving forward Xbox exclusives will be determined on a “case by case basis.” This however does not mean an Xbox exclusive Fallout title is completely out of the picture just yet however. While the next project under Bethesda (after honoring their two previously agreed upon Sony exclusive titles: “Ghostwire: Tokyo” and “Deathloop”) “Starfield” will be exclusive to Xbox and PC gamers via Game Pass, moving forward it would appear doubtful to see major Bethesda titles released on Sony or Nintendo.

Bethesda.net

But when exactly could we see the next Fallout?

While we already know the previously mentioned “Starfield” will be the next title under Bethesda, it would also seem the next project in line will be “The Elder Scrolls VI” releasing sometime after 2021, according to TechRadar.com. With that being said Fallout 5 may not even be in the picture until the mid to late 2020’s! While it is possible for studios to begin working on one title before finishing another, with a series as big and as detailed as The Elder Scrolls it seems very unlikely this will be the case.

Previously in the Fallout series we’ve seen a gap as large as 7 years between main title entries Fallout 3 and Fallout 4. However in that time we were also given Fallout: New Vegas in the fall of 2010. While another minor title seems unlikely with the structure of Fallout 76 seemingly put in place to continue being updated for many years moving forward, not so improbable would be a digital remaster of one of the previously listed titles under Microsoft’s new ownership. As far as the projected release date of Fallout 5 goes, Reddit user Noah-x3 has broken down the past four main series Bethesda releases, estimating Fallout 5 might take until the year 2030 or more!

Reddit.com (Noah-x3 in r/Fallout)

Wether or not Bethesda can surprise us again like they did back in 2015 with the announcement of Fallout 4 is up in the air. Of course at this point in time it’s all still speculation but If reality looks anything like how it’s being projected however, it might be time to sit back and get comfortable with Fallout 76 and see just what exactly Bethesda has in store for the future of the series. Let is know when you believe Fallout 5 could hit the shelves in the comment section below and check out more Fallout related blogs right here!

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Webb, Jack. “Fallout 5: Everything We Know so Far.” TechRadar, TechRadar, 28 Oct. 2020, http://www.techradar.com/amp/news/fallout-5-release-date-trailer-news-gameplay.

“Xbox Could Get Exclusive on Bethesda’s next Major Game Releases.” Business Insider, Business Insider, http://www.businessinsider.com/microsoft-buys-bethesda-xbox-ps5-exclusive-games-elder-scrolls-fallout-2020-9?amp.