WWE’s Greatest Video Games

With their first video game released in 1989, WWE has had quite a few titles under their belt, but which were the best there are, the best there were, or the best there ever will be?

World Wrestling Entertainment has been a global phenomenon, captivating millions of fans with its larger-than-life characters and thrilling storylines. Over the years, WWE has released numerous video games that allow fans to step into the squared circle and experience the adrenaline-pumping action firsthand. From the arcade classics to modern-day masterpieces, let’s break down the greatest WWE (and WWF) video games that have left an indelible mark on gaming history.

WWF No Mercy (Nintendo 64 – 2000)

Often regarded as the pinnacle of WWE video games, WWF No Mercy for the Nintendo 64 set a new standard for wrestling games. Developed by AKI Corporation, this game offered an extensive roster, excellent graphics for its time, and a deep and intuitive grappling system. The game’s customization options, including create-a-wrestler mode, kept players engaged for hours. WWF No Mercy’s enduring legacy continues to influence wrestling games to this day.

WWFNoMercyWiki

WWE SmackDown! Here Comes the Pain (PlayStation 2 – 2003)

Widely hailed as one of the best WWE games ever made, SmackDown! Here Comes the Pain took the franchise to new heights. With a star-studded roster, including legends and modern-day superstars, the game provided a satisfying mix of arcade-style action and realistic mechanics. The addition of the iconic “Elimination Chamber” match and the “Season” mode with branching storylines made this game a fan favorite.

WWE SmackDown vs. Raw 2006 (Multiple Platforms – 2005)

As the first installment of the SmackDown vs. Raw series, this game was a massive success, combining raw wrestling action with an improved grappling system and enhanced graphics. The roster featured over 70 superstars, and the addition of the General Manager mode added a strategic element to the gameplay. The game’s Create-a-Championship and Create-an-Entrance features also allowed players to personalize their WWE experience.

Tenor.com

WWE SmackDown vs. Raw 2008 (Multiple Platforms – 2007)

The 2008 installment of the SmackDown vs. Raw series was a game-changer in the WWE gaming universe. Featuring significant improvements in graphics and gameplay, this title provided players with a more realistic and immersive experience. The inclusion of the “ECW” brand expanded the roster and brought additional match types, while the 24/7 mode allowed players multiple story-driven play types ranging from your own custom superstars to General Managers. WWE SmackDown vs. Raw 2008 remains a standout entry in the franchise

WWE 2K19 (Multiple Platforms – 2018)

While the later WWE 2K series entries were met with mixed reviews, WWE 2K19 managed to capture the essence of WWE’s golden era. The game featured a plethora of match types, including the returning “Towers” mode, which offered unique challenges against legendary opponents. Improved visuals, smoother gameplay, and an extensive roster, featuring classic and contemporary stars, made WWE 2K19 a standout title. This game for many players lasted the lifespan of two WWE 2K entries as we had to wait for WWE2K22 following the unplayable 2K20.

RealSport101

WWE 2K23 (Multiple Platforms- 2023)

WWE 2K23 was a much-anticipated release hot off the well-received previous entry to the franchise. While this game was very much an update to existing features in 2k22, ’23 took its time to listen to the fan’s feedback with improvements to the beloved GM mode including the addition of up to 4 GMs at a time, fixes to Universe mode, Custom renders, and overall lighting and performance enhancements. While this game is far from perfect, many players appreciate that with this entry the 2K devs have been more supportive than ever addressing concerns and making notable updates via patches. There is still quite a shelf life left on WWE 2K23 and many bugs to be fixed, only time will tell how we look back at this year’s entry critically, but for now, it’s a much-welcomed step in the right direction!

WWE video games have come a long way, evolving from their pixelated origins to stunningly realistic simulations. Each game mentioned in this breakdown left a lasting impression on the gaming community, and fans have fond memories of their favorite titles. From the groundbreaking WWF No Mercy to the acclaimed WWE 2K19, these games have enabled fans to live out their wrestling dreams and have contributed significantly to the success of WWE’s presence in the gaming world. As we look forward to the future, we can only anticipate more exciting and innovative WWE video game experiences in store for fans worldwide with helpful and responsive devs.

-Zack Phazar

Wrestling Rules That Are Completely Ignored

Completely Ignored Wrestling Rules

If you’ve sat in front of your TV set watching the weekly spectacle that is sports entertainment for the better part of a quarter of the last century, you’d probably think you’ve got a pretty solid grasp of the rules right? Legal men, tag ropes, the Shawn Michaels rule, all that good stuff! However, if then following rules have slipped past your radar over the years then fret not, the all mighty World Wrestling Entertainment seemingly doesn’t know about them either. The following are the most completely ignored wrestling rules of all time.

No Choke Holds

bleacherreport.com

We’re kicking it off with a duzy! You’re probably thinking to yourself, I’ve seen hundreds of choke holds! There are choke hold finishers! The Sleeper, Hell’s Gate, The Million Dollar Dream! The WWE officially banned choke holds due to the extreme risk involved with the legitimacy of the litany of choke hold varieties. However, the WWE later defined what exactly they consider a choke hold as, “a hand around the throat for a prolonged period of time”(sportskeeda.com) in order to preserve the use of widely known and famous move such as previously discussed.

30 Day Defense Rule

WWE.com

We’re looking at you 2013 Dean Ambrose US title reign. According to the official WWE rule book, a title must be defended at least once every 30 days, failure to do so may result in the championship in question being vacated. A rule seemingly forgotten about in recent years, oddly enough it began to become a talking point during the 2013 United States Championship run of Dean Ambrose. During his 351 day title reign, the internet wrestling community began to grow aggravated at the lack of title defenses by one Dean Ambrose. Citing the 30 day title defense rule, the community’s general consensus even became a throw away gag in WWE weekly programing as Dean’s fellow shield members as well as on screen authority figures began speculating when he would next defend the belt. Since then it would seem this rule has been once again quietly pushed under the rug.

The Outlaw Rule

retroprowrestling.com

Originating on a June 8th 1998 episode of Monday Night Raw, The New Age Outlaws found themselves defending the WWE World Tag Team Championships in a three way tag match against LOD 2000 and the D.O.A. During the match both Road Dogg and Mr. Ass found themselves as the respective legal man. Taking advantage of a newly found loophole in the match, Road Dogg laid down to Billy fo the 1-2-3 to retain the tag straps. In light of this, the following week WWE rolled out “The Outlaw Rule” stating that in the instance of two members of the same team being tagged in, a pin could not decide a victory. (Ironically enough, technically there is still a loophole about submission based victories.) Once again, WWE’s hazy memory has bested them as now seemingly a regular spot in any high profile three way tag match is the obligatory partner pin attempt.

The Power of Attorney Rule

wwe.com

Only ever mentioned once on an episode of WCW Nitro, The power of attorney rule grants a title holder the ability to transfer their championship to a fellow superstar upon a lengthy injury rather than be forced to vacate their belt. DO NOT BE MISTAKEN, THIS IS A TERRIBLE RULE. The grandest prize in the game should never be treated like a hand me down, and quite literally, be given to a competitor without properly earning it. Over in the WWE however, we have only ever seen one instance that vaguely resembles this. Upon the injury of WWE Tag Team Champion,Edge in the summer of 2009, tag team partner Chris Jericho claimed he would defend and hold the belts by himself. Unfortunately for Y2J, WWE on screen authority ruled he would either have to find a new tag partner to fill the spot of The Rated R Superstar, or be forced to vacate the belts. Enter The Big Show.

The Mask Rule

mandatory.com

You’ve heard it time and time again, typically during any Rey Mysterio match of the past two decades. “A Luchador’s mask is a symbol of his heritage and honor.” It would appear the WWE’s research of the art of Lucha Libre stops there however. In lucha culture, not only is the mask the previously mentioned symbol, it is HEAVILY protected. While in public, luchadors remain under the mask and some even go as far as to be buried in them. In order to showcase this importance, it is highly illegal to remove the mask of another fighter if not previously agreed upon in a match stipulation. The removal of a mask not only results in the disqualification of the match but typically is followed by a hefty fine, suspension, or termination. While WWE is no stranger to the mask vs. mask or mask vs. hair stipulation, they are also no stranger to the random shock removal of a mask just for cheap heat.

Those were just a handful of commonly ignored rules in the WWE, did you know about them? Let me know if you think these rules should be enforced, or any other rules that should have made the list below! Be sure to check out more blogs just like this one right here as well!

-Style

Morrell, Jack. “10 Oddest Rules In Wrestling.” WhatCulture.com, WhatCulture.com, 4 Oct. 2018, whatculture.com/wwe/10-oddest-rules-in-wrestling.